![]() Neither of them are treated like a standard emulator in Launchbox. Technically yes, but as I said that's more complicated for DOSBox and ScummVM than it is for say Retroarch and other emulators. ![]() Couldn't you put them all in the msdos platform and just run them with different emulators depending on the game? I have a bitter past with those style adventure games anyways, so I probably would just use dosbox for the occasional game from that genre. If it were as simple as other platforms where you can just do a launch-with and just choose a different emulator it wouldn't be as big a deal, but it's not that simple with DOSBox/ScummVM. I know that everything in my "MS-DOS" platform is using DOSBox and everything in my "ScummVM" platform is using ScummVM, I just think it makes more sense that way. You certainly can put them together, and then individually choose whether you want to set them up with ScummVM or DOSBox, but I feel like that's a little bit more difficult to maintain. What I do is import them as DOS (unless they're in ScummVM's exclusive format) and then open ScummVM and see if they can be imported there in that same format, if so, I import them for ScummVM in LB as well. I normally import games for both, where able. ![]() Some games can be used in ScummVM in their standard/native DOS format. Some games may be in ScummVM's own format (which generally is just a folder with a bunch of gibberish-looking filetype-less files) and these can't be used by DOSBox in that format. exe), and then choosing the relevant game from a drop-down list in the ScummVM tab for the game entry in your library. For ScummVM you're pointing it to a folder (not an. The way DOSBox and ScummVM are handled in Launchbox makes them sortof mutually-exclusive - in the case of DOSBox you're indicating that it's a DOS game/that you want to use DOSBox, create a.
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