![]() If you want to lean into that, make it give more souls to be worth it for even new players to use.Ĭurrent: All Centaurs gain 2 Magic when an enemy casts a spell. Reasoning: This is not a great trait except maybe for new players. Suggestion: Gain 5 Souls on 4 or 5 Gem matches. This at least would help other knights defend better.Ĭurrent: All Mechs start battle with 50% Mana.Ĭurrent: Gain an extra Soul on 4 or 5 Gem matches. Reasoning: The current third trait is really pitiful. Suggestion: Allied Knights gain 4 Armor on 4 or 5 Gem matches. A guaranteed positive effect each turn helps counter debuffs and becomes stronger over time as buffs stack. Reasoning: The concept for a good trait is there, but the low chance and random nature of the effect means this has little viability in battle. Suggestion: Give an Ally a random Positive Status Effect when my turn begins. Suggestion: Summon a Leafstorm at the start of every turn. Reasoning: Make Frostmage the effective freezer it was always meant to be!Ĭurrent: All Construct Allies start with 50% Mana.Ĭurrent: 25% chance to grant a random Positive Status Effect to a random Ally when my turn begins. Suggestion: Freeze a random enemy when an ally casts a spell. Ĭurrent: 25% chance to Freeze a random enemy when an ally casts a spell. Instead, apply two effects to a random enemy, or one effect to two random enemies. Ĭounterpoint: Applying only one of these effects to a random enemy is taking the nerf too far. Nerfing Elementalist would make strong enemies (such as high levels in events) very difficult to fight. Reasoning: Maybe an unpopular opinion, but even with buffing other classes, I believe Elementalist is a force most teams in the game can’t reasonably counter without using the likes of Beetrix or Wand of Stars.Ĭounterpoint: Elementalist assists players (especially new ones) in fighting very strong enemies. Suggestion: Stun, Freeze, Burn, OR Entangle a random Enemy when matching 4 or more Gems. ![]() Reasoning: Serves as a more niche form of Beetrix for dragon teams.Ĭurrent: Stun, Freeze, Burn, and Entangle a random Enemy when matching 4 or more Gems. Suggestion: Cleanse all Dragon allies on 4 or 5 Gem matches. Suggestion: All Daemon Allies start with 50% Mana.Ĭurrent: Explode a Purple Gem at the start of battle.Ĭurrent: All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches. Ĭurrent: 25% chance to summon a Nightmare when an Ally casts a Spell. Suggestion: All Monster Allies start with 50% Mana.Ĭounterpoint: raising stats per 4+ match can be great on certain teams. Notably, Doomasyer has this recommendation as a second trait (with only a 25% chance).Ĭurrent: Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches. With Death Mark gems not existing and more ways to cleanse than when this class was introduced, it can stand to Death Mark more often. Reasoning: While neat in concept, the hero having to die for its third trait to do anything is… not great. Suggestion: 50% chance to Death Mark a random enemy on 4 or 5 Gem matches. Corsair already leans into this with its Water tree, and additional submerge chances would be useful.Ĭurrent: Death Mark all enemies when I die. Reasoning: Submerge is a fantastic buff, especially in modes like PvP. Suggestion: Submerge a Blue ally when matching Blue Gems. Reasoning: Adds flavor of a Barbarian charging into battle and gaining momentum from exchanging blows in battle.Ĭurrent: All Yellow Allies gain 1 to all Stats at the start of each turn.Ĭurrent: Gain 2 bonus Blue Mana when matching Blue Gems. Suggestion: All Allies gain 4 Mana when I take damage. Reasoning: This takes a very underwhelming class trait and makes it somewhat more viable, although still could use some work. Suggestion: Give 3 Attack to all Red allies when matching Red Gems. Suggestion: 20% to assassinate the last enemy when I deal Skull damage.Ĭurrent: Gain 3 Attack when matching Red Gems. Ĭounterpoint: Lethal damage can be very strong in some teams, and a troop could serve the role of the 50% start. Suggestion: All Naga allies start with 50% mana. ![]() Ĭurrent: 10% Chance to assassinate the last enemy when I deal Skull damage. ![]() Reasoning: This brings the class in line with the much loved Sunspear class.Ĭounterpoint: Mana buffs can be incredibly useful as well as stackable with other perks. Suggestion: Create a Darkstorm at the start of every turn. Ĭurrent: Gain 2 bonus Purple Mana when matching Purple Gems. Suggestion: 20% chance for Skull damage to be lethal. I would love to hear your suggestions as well and I can add them to the list! Some classes I don’t have ideas for, others I think are fine as-is.Ĭurrent: 15% chance for Skull damage to be lethal. With the recent discussion of Elementalist far exceeding other classes in terms of it’s crazy third trait, I thought I’d put in some suggestions for updated third traits on some classes that may need a little love!
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